Wizards of the Coast, the Hasbro subsidiary that publishes Dungeons & Dragons, has been under fan scrutiny since a draft of its new Open Game License leaked earlier this month, and over the past two weeks all hellfire broke loose in the fandom. The company had to backtrack and apologize and then announce entirely new plans.
A disagreement over the licensing terms to a tabletop roleplaying game might seem like inside baseball or a minor trashcan fire, but the OGL battle says a lot about the power of players to own their games, and how corporate America regards and treats its customers and fans. So what are all these gamers worried about, and why does the OGL matter? Read on.